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[News PF] > [Infos] Killzone : révélations en Juillet
 
n°174767
Profil : Rédaction
Posté le 07-03-2007 à 20:31:53   answer
 

Citation :

Finalement, c'est au mois de Juillet prochain que le très attendu Killzone version PlayStation 3 sera dévoilé au grand public, lors de la nouvelle édition de l'E3. Par ailleurs, Phil Harrison de Sony Computer Entertainment Worldwide Studios confirme que le FPS de Guerrilla Games utilise le PlayStation Edge, à savoir de nouveaux outils de développement graphiques optimisés pour le RSX. Mais tout comme MotorStorm, ne vous attendez pas à un rendu aussi beau que la fameuse cinématique de l'E3 2005, ne rêvez pas !
 
> Lire la suite : voir les images


http://www.playfrance.com/news-inf [...] illet.html

n°174817
Profil : Internaute
Posté le 07-03-2007 à 21:21:44   answer
 

Ah ben si, justement, il faut rêver!!! :D

n°174867
Profil : Pigiste
Posté le 07-03-2007 à 22:49:21   answer
 

Citation :

Phil Harrison uses new glimpse of elusive PS3 shooter to tout Sony's new suite of Maya-based developer tools.
 
By almost all accounts, the most controversial moment of the 2005 Electronic Entertainment Expo came during Sony's press conference. As part of a montage of trailers for games coming to the then-just-announced PlayStation 3, the company showed off an intense trailer for a new Killzone title. While many dismissed the trailer's nearly photorealistic graphics as CG animation, Sony insisted that the clip was rendered in real time using the PS3's RSX graphics chip.
 
Since then, though, the PS3 Killzone has disappeared, save for a report in a Dutch newspaper claiming the game's budget will run close to $20 million. The absence of any new footage led to further doubts about the E3 05 trailer's authenticity, and rampant speculation that a new trailer and/or demo would be flaunted at each subsequent Sony press event.
 
Last night at Sony's 2007 Game Developers Conference press briefing in San Francisco, the company did indeed show off the first clip of Killzone in nearly two years. The segment was presented by Sony Worldwide Studios president Phil Harrison to help hype PlayStation Edge, a new suite of development tools Sony is offering to PS3 game developers free of charge.
 
"The purpose of this clip is to show you the technology, not the game," Harrison said before rolling the footage. PlayStation Edge has two major components. The first is GCM Replay, an "incredibly powerful, RSX profiling tool" to help designers "get maximum performance" out of the PS3's GPU. Second is a suite of "lightweight, optimized libraries" to help developers take advantage of SPU geometry processes like animation and compression using the console's powerful Cell processor.
 
After the tech-speak, the Killzone trailer rolled--and showed in-game sequences of varying quality.  
Set in a desolate urban wasteland, the segment showed human commandos fighting house-to-house with heavily armored Hellghast troopers. Interior sequences ran smoothly, looking reminiscent of F.E.A.R. with slicker graphics. A suitably chaotic Call of Duty 3-like tank battle with armored personnel carriers blasting alleyways was also shown
. However, several in-engine slow-motion sequences failed to impress, with some in the back rows grousing that the shots looked like they were taken from the original Killzone. For more details, check out GameSpot's impressions of the clip.
 
Debate aside, the Killzone clip did pique the interest of the audience. It also ended with a teaser--a black screen with the Killzone logo and "E3" in stylized letters at the bottom. "You can expect to see much more in July," promised Harrison.  
 
Sony shows off a shiny teaser for its anticipated PlayStation 3 shooter.
 
Word on Sony's Guerilla-developed Killzone for the PlayStation 3 has been scarce since it made its splashy debut in the I-can't-believe-that's-gameplay trailer from the Electronic Entertainment Expo a few years ago. Since then, the game has been mostly off the radar, save for a few mentions peppered throughout public comments from Sony reps. Though hard info on gameplay and a release date is still scarce, the game made an intriguing appearance, again in trailer form, at Sony's Game Developers Conference press event last night. Following a brief overview of the PlayStation Edge suite of developer tools Sony is set to release to devs in the hopes of helping with development of PS3 games, Phil Harrison casually mentioned he'd show a trailer of a game that had benefited from the tools. Before firing up the video from the cross media bar of a PlayStation 3, Harrison offered the disclaimer that the demo was meant to highlight technology and not the game itself.
 
The video offered a montage of sequences from the game that emphasized various technical aspects of it. A lone soldier running with a vast cityscape behind him segued to various combat sequences that showed situations that seemed tailor-made to highlight the tech Harrison had mentioned. An indoor combat sequence showed a soldier blowing to bits everything around him in a kitchen. Another sequence showed a soldier blasting the objects some enemies were using for cover. An outdoor combat sequence showed off standard on-foot combat as well as vehicle-based shooting, courtesy of a mean-looking tank.
 
Given the tech-focused nature of the trailer, there were some showy moments that revolved around blowing out individual windows in a warehouse area, as well as another sequence that showed shafts of light coming in through holes being blown in a structure. The use of light also figured prominently into a sequence, specifically the light on a soldier's rifle as it illuminated a dimly lit area. An extended sequence also focused on assorted soldiers getting plugged full of bullets in different venues, which yielded the expected twitching and flailing. The humanoid- and vehicle-focused action was livened up at the end of the video when wicked mechanical sentinel-like creatures unfurled their appendages and menaced the camera.
 
As with the previous Killzone trailer, the game looks like it has the potential to make quite a splash for the PlayStation 3 if it delivers on its promise. The action looks fast and detailed, and it seems to be covering all the right bases. The visuals are looking sharp, and the vast scale of the outdoor areas is impressive, while the indoor spaces we saw were good and claustrophobic. Granted, we didn't see anything quite as jaw dropping as the eerie human animation in the previous trailer, but as Harrison noted, this trailer was more of a technical showcase than a proper trailer. Look for more on Killzone at E3 later this year, where Sony and Amsterdam-based Guerilla will hopefully deliver the goods in playable form.


 


Message édité par TEEDA le 13-03-2007 à 15:13:30
n°175812
Profil : Pigiste
Posté le 13-03-2007 à 15:16:32   answer
 

Quelques infos sur la demo du GDC 2007 venant de MotherH un developpeur du jeu :  
 

Citation :

motherh wrote:
 
I thought this was a non-Killzone related thread!  
 
All I can say is that only at a certain point in development does an actual "Game" come together.  
When you start making a new level, you do not start colouring it in from the start point to the end-trigger. Layers get added on over months of development and a game can only really start coming together near Beta.  
What was shown was not a [b]gameplay demo, or some unveiling, it was a demo of our physics and lighting features and what we can do with ragdolls and texturing. Fact is, it was not ready for the general public, because then we would have no end of "It looks nothing like the E3 movie! $ony $ucks! KILLZONE LIES!!!".We are working hard at getting to the point where we are ready to show it and where it will look better than anything you want to compare it with. We still have a lot of work to do till then, but we will get there.


 
La présentation était juste donc concentré sur les textures, la physique et l' éclairage. Cette version n' était pas destinée au public car elle est encore loin d' etre proche d' une versio beta. Ils bossent dure pour arriver au niveau de lE32005...Et pensent vraiment que ça pourrait etre achevable.


Message édité par TEEDA le 13-03-2007 à 15:19:31
n°175833
Profil : Internaute
Posté le 13-03-2007 à 16:28:44   answer
 

apparement,ils mettent tous les moyens possible pour faire un jeu incroyable! croisons les doigts les amis :D


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ID PSN: silversun      
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en attente--> SSFII HD/motorstorm2/resistance2
             
n°175907
Profil : Internaute
Posté le 13-03-2007 à 20:37:34   answer
 

Je suis sur et certain qu'on aura là un FPS d'une grande qualité. Personellement j'ai bien senti en le finissant plusieurs fois sur PS2 que killzone était un projet trop ambitieux pour la PS2. Sur PS3, fini les textures dégeulasse et la fluidité plus que moyenne...
 
yahou :D

n°175909
Profil : Internaute
Posté le 13-03-2007 à 21:00:49   answer
 

Je n'ai pas aimé Killzone! Scénario à la ramasse, linéaire, ennuyeux, armes peu jouissives...
 
Je ne sais pas si Guerrilla peut faire mieux avec Killzone2 sur PS3?

n°175928
Profil : Pigiste
Posté le 13-03-2007 à 23:04:30   answer
 

xyoyx a écrit :

Je n'ai pas aimé Killzone! Scénario à la ramasse, linéaire, ennuyeux, armes peu jouissives...
 
Je ne sais pas si Guerrilla peut faire mieux avec Killzone2 sur PS3?


 
Personne le sait  :D  
Le premier brillait surtout par l' animation des armes qui était splendide.  
Niveau scenario je suis d' accord avec toi, mais le jeu était quand meme assez sympas. Il y' avait de bonnes idées. Mais c' était surtout assez bourrin.
Le mode online avait un lag mortel et beaucoup de monde l' ont délaissé. Killzone 2  a un budget bien plus important. Je pense que celui ci sera le bon, attendons donc plus de médias et de feedbacks de la part des développeurs  :jap:.

n°175932
Profil : Internaute
Posté le 13-03-2007 à 23:28:56   answer
 

TEEDA a écrit :

Personne le sait  :D  
Le premier brillait surtout par l' animation des armes qui était splendide.  
Niveau scenario je suis d' accord avec toi, mais le jeu était quand meme assez sympas. Il y' avait de bonnes idées. Mais c' était surtout assez bourrin.
Le mode online avait un lag mortel et beaucoup de monde l' ont délaissé. Killzone 2  a un budget bien plus important. Je pense que celui ci sera le bon, attendons donc plus de médias et de feedbacks de la part des développeurs  :jap:.


 
Bah disons qu il n ont absolument pas le droit a l erreur, car avec tout le foin qu il y a eu autour de ce titre sans parler de l E3, même un jeu moyen signerait la fin de Guerilla. Donc il y a de fortes chances que le jeu final soit très bon, du moins techniquement parlant,lol, sauf si ils souhaitent se saborder, ce qui ne semble pas très viable comme finalité :D

n°175935
Profil : Internaute
Posté le 13-03-2007 à 23:51:54   answer
 

bejita a écrit :

Bah disons qu il n ont absolument pas le droit a l erreur, car avec tout le foin qu il y a eu autour de ce titre sans parler de l E3, même un jeu moyen signerait la fin de Guerilla. Donc il y a de fortes chances que le jeu final soit très bon, du moins techniquement parlant,lol, sauf si ils souhaitent se saborder, ce qui ne semble pas très viable comme finalité :D


 
Tu veux dire qu'il a intérêt a déchirer sa maman si non c'est la fin de Guerilla(et accessoirement de sony  :whistle: )? Je dit pas que c'est mal d'utiliser ce genre de trailer mais le buzz autour de cette vidéo était tellement grand que le jeu risque de se casser inévitablement les dents a la sortis cette fois ci.
 
Tiens prend la reaction de 1up, déçu par la demo technique, alors que celle ci est sans doute plus jolie qu'un certain Gear of War ou peut être même égalise un autre Crysis.. :D

n°175940
Profil : Internaute
Posté le 14-03-2007 à 00:15:48   answer
 

heuh, Crysis et encore au dessus des CGI de l E3.
 
Killzone serait un échec cuisant, je ne pense pas que ça toucherait outre mesure Sony,lol

n°175947
Profil : Internaute
Posté le 14-03-2007 à 01:07:44   answer
 

non c'est surtout l'image de sony auprès du grand public.
 
bien évidemment, comme tu peux t'en douter, pour Crysis et co je ne faisais qu'émettre des hypothèses :p
 
si non vous avez pas entendu une info sur les premiers images de killzone 2 dans le prochain OPM UK?

n°175949
Profil : Pigiste
Posté le 14-03-2007 à 01:12:45   answer
 

resident-eater a écrit :

non c'est surtout l'image de sony auprès du grand public.
 
bien évidemment, comme tu peux t'en douter, pour Crysis et co je ne faisais qu'émettre des hypothèses :p
 
si non vous avez pas entendu une info sur les premiers images de killzone 2 dans le prochain OPM UK?


 
Si si j' avais posté ici  
http://forum.playfrance.com/pf/Act [...] tm#t175157
 

Citation :


Killzone 2. Sonys incredible future shooter breaks cover! OPM has the first in-game shots and hard info...NEXT ISSUE ON SALE 30th March  
 
On the back page of the UK OFFICIAL PLAYSTATION MAGAZINE (Whats in next issue page) it says and i quote:
 
"Killzone 2. Sonys incredible future shooter breaks cover! OPM has the first in-game shots and hard info...NEXT ISSUE ON SALE 30th March"  


 
Mais c' est qu' une petite rumeur non confirmée  ;)  
 

Citation :

Originally Posted by Seb Downie - Lead Tester - Guerrilla Games
 
Of course that is not up to me, I am not running this, thing, but currently we are only planning and working towards E3. I heard rumours from outside that we were unveiling on OPM-UK end of the month, which really confused us as noone had heard anything about it. (hint: we are not)  
 
http://boardsus.playstation.com/pl [...] &view=by_d ate_ascending&page=70


Message édité par TEEDA le 14-03-2007 à 01:16:50
n°179733
Profil : Pigiste
Posté le 24-03-2007 à 22:51:41   answer
 

Quelques nouvelles informations :  
 
 
 

Citation :

-  the world of Killzone 2 will be full of stuff to blast to bits everything is destructible
 
- They can experiment more with lighting and shadows and come close to photorealistic graphics.
 
 
[quote]AMSTERDAM - No longer will a heavy tank get stuck on a little, wooden fence or will it be impossible to wipe out an annoying tree. The whole world can be blown to pieces on the PS3, promises game developer Guerrilla Games from Amsterdam. The PS3 is available on Friday in Dutch stores. "We're going to flood the whole world with junk that can be destroyed and blown apart" says technical director Michiel van der Leeuw from Guerrilla Games, famous from the successfull Killzone franchise from previous versions of the Playstation by the Japanese concern Sony.  
 
Van der Leeuw is currently hard working on the newest version of Killzone, this time for the PS3. And it’s going a lot easier, because the limitations of the PS2 were troubling him and his coworkers in the past. “With the PS2, it was more about what was possible on a technical level instead of looking what was actually fun. Now that balance is shifting.”
The artists of Killzone, who imagine the levels, can have a lot more freedom. A lot of their ideas, that were previously impossible to realise in coding language, can now be done without much trouble in the PS3 version of Killzone. We can play with light- and shadoweffects. We’re starting to approach the quality of films.”
 
The interactive PS3-world that Guerilla Games is promising, is especially due to the processor of the system. This heart of the machine is according to Van der Leeuw “much faster than anything else for sale at the moment” on other consoles. On top of that, the Blu-ray player of the PS3 offers much more storage capacity for nice HD-images and good sound. Blu-ray is a new DVD standard.
 
The Xbox 360 from Microsoft, the big competitor, performs less than the new Sony toy, declared the technical director. “The games of PS3 can already compete with those for the Xbox 360.” And games will only get better because developers haven’t yet discovered all the possibilities of the machine.  
 
The same thing happened to the Xbox 360, that has been on the market for over a year. The first games, like Project Gotham Racing 3, were fairly well received but weren’t truly considered as “next-gen”. By this time, games like Gears of War get much more out of the Xbox 360.  :jap:  
 
Despite the possibilities of the PS3, the developers of Guerrilla Games still encounter limits. Van der Leeuw: “If you have a few hundred lamps in a level, you can’t add another one hundred. But the number of limitations before was much greater. Programming for the PS3 is just more fun, creative and artistic.”
 
Source originale: http://www.telegraaf.nl/i-mail/607 [...] html?p=9,1


 
Bah en gros, le monde de Killzone 2 sera quasiment totalement destructible. ( ala Battlefield bad compagny ? ).
Ils se disent se rapprocher de la qualité des films en terme de graphismes. Ils s' amuse'nt à experimenter ce qu' ils peuvent faire sur l' ombrage et la lumière.
Tout comme les premiers jeux xbox360 , la qualité des jeux ne cesseront d' augmenter et des jeux comme Gears oF War se distingue déja des premiers jeux de la console comme Project gotham 3. Au sujet du développement sur PS3 ils trouvent le développement plus facile et aisé que sur PS2, ils ont plus de libertés et moins de limitations. la qualité des jeux atteindra un niveau encore au dessus, car les développeurs n' ont pas encore découvert le potentiel de la machine.


Message édité par TEEDA le 24-03-2007 à 22:58:29
n°179740
Profil : Internaute
Posté le 24-03-2007 à 23:05:42   answer
 

J'aime bien la fin "On est quand même limité, quand tu mets une centaine de lampes, ben tu peux pas en mettre une autre centaine" :D Ils vont se battre à versaille dans killzone ?

n°179752
Profil : Internaute
Posté le 24-03-2007 à 23:36:27   answer
 

Encore un bon gros discours a but purement marketing avec toutes les qualités que cela entraine :D  :whistle:  
 
Faut au moins ça avec le lancement que nosu avons eu chez nous :D


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